![]() You'll carry this cast through the length of the game - or most of them, anyway, as some characters will request to join or leave your floating ship at various points during your journey, while others won't make it to the end at all. That said, who you pick can have surprisingly far-reaching consequences as chapters progress, and even the current relationship status of your chosen pair can affect what dialogue you see. ![]() Nicklin assures me there will be no wrong answers when it comes to picking expedition teams, though - just "interesting choices". These 'expedition leaders' are fixed on arrival, but you get to choose who accompanies them on their journey, and you'll need to assess each of your crew's respective skills, knowledge of the area, and the languages they speak to try and pick the most appropriate and helpful companion. Indeed, each of Saltsea's 12 chapters will revolve around a particular character when you reach a new location. "What would it mean to play a game as an ensemble, which is what brings us to Saltsea Chronicles." In a world where technology is rare and precious, finding a working radio could be the key to discovering the whereabouts of your lost captain. ![]() "One thing that Doug and I always particularly talked about with regards to Mutazione was it doesn't make formal sense that the shape of the storytelling is through the eyes of a protagonist if it's an ensemble cast story," Nicklin tells me. It's certainly a lot more high stakes than taking care of your elderly grandpa and making chill garden tunes with different types of plants, but rest assured: based on what I've seen so far, Saltsea Chronicles is just as much about the personal journeys of its crew members as it is about the wider drama of its overarching plot. Instead, you'll have a cast of ten possible crew mates at your disposal, and they'll all be working together to prevent an evil society known as The Silent Sails from potentially invoking another cataclysmic event known as the Wave Of Waves. Unlike Mutazione, you won't be playing as a single character in Saltsea Chronicles. The most exciting thing about this oceanic trek, however, is its incredibly cool save system that lets you dip in and out of different story branches to explore different paths and opportunities as you see fit. You might only be visiting different islands rather than whole planets during the course of Saltsea Chronicles, but it does have a natty, Alexander Courage-grade theme tune that plays between its chapters. The Star Trek reference isn't just for show, either. ![]() Set on a flooded, post-apocalyptic Earth, creative director Hannah Nicklin described it to me like this: "What if you were watching Star Trek, but you get to choose where they go, who's on the adventure and what they get to say?" It's a tantalising premise, especially when it's all packaged up in the same crisp, pastel colour palette as the perpetually stunning Mutazione. But at long last, Saltsea Chronicles has made its debut at tonight's Day Of The Devs stream, and I can finally unburden myself and let out 90 days' worth of fizz pop excitement for this gorgeous new adventure game. I got to see a sneak peak of it back in March at GDC, but I've been sworn to secrecy ever since. For the past three months, I've been gasping to tell someone about the next game from the makers of Mutazione. ![]()
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